As my hillbilly cowboy roundhouse kicked yet another boar rider off the edge of a cliff to his untimely death, I couldn’t help but think “this is weird.” More importantly, I also couldn’t stop thinking “this is awesome.”
About 4 years in the making, with a fourth and final chapter in the works, World’s End is an excellent – and I do mean really excellent here – strategy/tactics RPG that mostly flew under the radar: a crime that must be now corrected before karmic disaster befalls us all.
Ah, Helherron. A relatively hardcore tactics-RPG game. Treats you mean, but keeps you keen with amazing tactical combat, rewarding exploration, and satisfying character progression.
It was an old, tough beast, not dissimilar to Mum’s old mutton dinner, with an unforgiving difficulty curve and even more unforgiving U.I., but probably was the best tactical RPG out there. Hell, it probably still is.
Then the developer left it all behind to become a Buddhist monk in Japan. Yes, really.
But now, Helherron has been resurrected, as the developer – some 10 years later – returned to civilisation, adding innumerable bug fixes, balance adjustments, improved A.I. and, of course, more loot. And there’s more to come.
In the fantasy dark ages, most household basements also contained giant rats, the lair of some horrible creature and probably an ancient world-ending cult or two. Legend of Basement takes a modern look at the question of what happened to all those vast subterranean networks after society moves on into the 21st century?
A short cute adventure about cats – or a gameboy-styled dungeon crawler? Well, that all depends on how you play Legend of Basement.
Fabled Quest: The Return of Valnis is a charming little retro RPG with cute pixel graphics and classical turned-based combat, though there’s not really much to it.
Fabled Quest comes with all the familiar JRPG trappings – explore, loot chests for equipment, kill monsters for XP, and find the big bad and end him. It’s pretty much as barebones as that, though the charming pixel art and quirky monsters elicit a sense of fun nostalgia.
Spend some quality time with underwater mercenaries and those giant sharks from Deep Blue Sea: Welcome to Depth of Extinction. A tactical 2D XCOM wannabe of sorts,
A tactical 2D XCOM wannabe of sorts, Depth replaces everyone’s favourite psychic murderous aliens with emotionless killer robots. It’s about as barebones as a roast turkey after thanksgiving, or a piece of otherwise inedible KFC after a drunken night out, but like said example foodstuffs, Depth is equally as strangely compelling.
I spent far too many hours having “just one more go”: a fully fleshed and well-stuffed Depth of Extinction is a game I’d happily chow down on.
This week we’ve been digging through the whopping 400+ submissions for the latest GBJAM. For our next entry, we’ve stepping onto the mean streets of Rumble Road.
Rumble Road is all about two things: roads, and rumbling. Well what else did you expect!? Revolving around the classic old school turn-based JRPG style battles, it’s kind of like a (very) mini-Epic Battle Fantasy for the Gameboy.
This week we spend time in our favourite places: dank dark desolate domains, otherwise known as
my apartment fantasy dungeons.
- Look behind you: its a 3 headed Monkey Tavern!
- I Get Deep Yo: Labyrinth of Andokost!
- Jagged crawl: Amiga classic Hired Guns ported to PC!