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I Am Overburdened

A title that serves as both an expression and description of gameplay, I Am Overburdened is, in principle, about everybody’s (non)favourite part of RPGs: having too much loot and struggling to juggle what to keep and what to ditch.

Should I go for those +5 gloves of nail-biting or stick with my powerglove of uncanny referencing?

The game doesn’t exactly deliver on this promise, per se, though. Funnily enough, this is a far better outcome: instead resulting in a fast paced arcade-roguelike-ish affair with an extremely streamlined loot system and minimal inventory tetris. Unlike its namesake, I am Overburdened is a simple pleasure to run through, albeit (for a commercial release) a relatively short one.

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Demo News: Streets of Rogue Updated (Alpha 11)

An updated Alpha demo of urban havoc simulator-in-progress Streets of Rogue is out, which adds a few new features, such as more classes, mission types, improved graphics and sound, better performance, and a fully-functional 2-player coop mode. If you haven’t checked this game out yet, now is the best time to get started.

StreetOfRogue_3

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Rogue Light

Deeper underground, dying light, depleted arrows and then you’re on your own. Heading deeper underground, and dying repeatedly? No not the old Jamiroquai song, a new rogue-light game about lighting the way with arrows, called.. Roguelight.. geddit?

Roguelight_title

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