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Resident Evil: Codename MADMAN

You know you’re old when people start referring to those new fangled games what with that extra 3rd dimension that all those scrappy kids are into, like Mario 64, or even Mass Effect, as “retro”. One day the likes of No Man’s Sky or Resident Evil VII will be called a “quaint retro effort with clunky controls and terrible UI” no doubt.

Anyway, my point is, is Resident Evil 4 retro now? It still feels relatively nuskool to me: shiny polygons that don’t look like Virtua Lego pieces, faster gameplay, more responsive over-the-shoulder shooting, and a bit lightened up on the ol’ tank controls. And then I take a look and see that it’s pretty dam old as far as the series goes: 12 years(!) What have I done with my life.

In any case, here we are featuring a kind of remake/re-imagining of Resident Evil 4. Or at least what Resident Evil 4 could have been before it was Resident Evil 4. Resident Evil: Codename MADMAN is one fan’s effort to put together a completely new experience based on early prototype.

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Murder Mansion

Capcom may be taking its latest zombie-or-hillbilly fest back to its survival horror roots, but Murder Mansion takes the same concept back to its roots in a much more literal way – placing a Jill Valentine lookalike in an eerily familiar looking mansion full of undead creatures waiting around for you to shoot the crap out of them.

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It’s more of a homage than actual survival horror, with its easy to disaptch enemies and tongue-in-cheek humour making it more fun than scary. It also has a little, unexpected surprise…

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