The remarkable thing about zero-budget indie RPGs made by guys in their basement is that can compel us to still play them under the shadow of top quality million dollar triple-A ventures. Case in point: I recently acquired The Witcher III, and yet here I am, playing Sigma-Finite Dungeon. That’s not to say the Witcher isn’t great, because it is, but there’s always room to indulge in that sense of old-school satisfaction that pushing yet another pixelated goblin to its death in a spike trap elicits.
Sigma-Finite Dungeon is an intoxicating mashup of Final Fantasy Tactics party-based battles with roguelike dungeon crawling, with a party to equip, skills to leverage, and monsters to slush. It’s not quite as deep as FFT or Nethack, but its tactical combat provides some solid satisfaction.
A title that serves as both an expression and description of gameplay, I Am Overburdened is, in principle, about everybody’s (non)favourite part of RPGs: having too much loot and struggling to juggle what to keep and what to ditch.
Should I go for those +5 gloves of nail-biting or stick with my powerglove of uncanny referencing?
The game doesn’t exactly deliver on this promise, per se, though. Funnily enough, this is a far better outcome: instead resulting in a fast paced arcade-roguelike-ish affair with an extremely streamlined loot system and minimal inventory tetris. Unlike its namesake, I am Overburdened is a simple pleasure to run through, albeit (for a commercial release) a relatively short one.
Fresh on the heels of ADOM, true classic Roguelike game Nethack gets an update after more than 10 years. For those unfamiliar, it was originally released in 1987 in all its ASCII glory. You begin your quest as one of over a dozen classes with the mission simple enough: get that Amulet of Yendor. What those who played and persisted found though, was a hulking dungeon crawler of a game. And yes, it’s hard.