One of the core drivers to starting this blog was to unearth and share unassuming freeware games that don’t get much coverage elsewhere. To some degree we’ve done this; at least – you won’t find many of the games we cover on Gamespot or Rockpapershotgun, but the rabbit hole goes a lot deeper… and its time we started digging into our vault a little more. I present: Hyuke Kigyouden, or, in its more easy to pronounce form: Ragnarok.
An obvious Castlevania inspired indie effort, Ragnarok isn’t going to provide any surprises at first glance, and even though it probably won’t dethrone indie stars like Cave Story or La Mulana any time soon, it’s an interesting enough – if still formulaic – take on the formula.
Was hoping to get out some more detailed looks into some of the 400+ entries into GBJAM5, but well, ain’t nobody got time fo dat and all that (not for lack of want though, I’d rather be playing through each game and writing about them here than working -ed). Here, at least, are a couple more tasty desserts from the GBJAM5- some choice selections from an admittedly fine menu.
The appetizer is a challenging action-platformer featuring ever Ninja’s favourite weapon, followed up by a main serving of Slug-shooting arcade action, finished off with some classic football-infused dungeon exploration. Yes, really. As a bonus supper, I’ve also included a rare treat: a Gameboy style beat ’em up.
For all its ups and downs, if anything else, Kickstarter has at least allowed the creation of some ambitious demos – and when these demos provide a few hours of solid, old school style gaming joy, I can’t complain. The Andromeda demo does just that.
As you’d expect from a demo, it’s a bit rough around the edges, but it’s a fully playable and enjoyable “NEStroidvania” throwback that will easily consume a solid few hours.
Welcome to the Remake Roundup! Here we take a look at an unsuspecting old school original and roundup a tasty smattering of new retro remakes.
In this edition we take our first look into the terribad Action 52 – a notoriously horrible compilation of games (if you can call them that), packed into one cartridge for the bargain price of $200. Proving that no compilation of games is so horrible that it can’t be remade, we dug through 23 remakes to see if even the worst of gaming history can truly can be redeemed.
There seems to be a dearth of new freeware releases or new retro news these days, luckily that’s where the New Retro Vault comes in! We’ve unearthed this C64 game made in.. 2009. Knight ‘n’ Grail is, as far as I know, the first and only metroidvania game for the ancient computer, and it’s pretty good.
Set in the midst of a cold war, we’re dropped into the middle of a missile crisis and, wouldn’t you know it, Snake wasn’t available. Instead we send a princess to do the dirty work. Luckily she’s more than happy to grab a blaster and vapourise the various aliens, blobs and walking cannons scattered around the place, which makes up for the lack of David Hayter in this platforming military adventure.
Dracula has risen yet again, kidnapping the local populace (presumably saving them for midnight snacks later). It’s up to YOU, whether you be knight, witch or.. creature… to stop him.
The princess has gotten herself kidnapped once again, presumably such a frequent occurrence by now that nobody has really gotten around to doing anything. You however, according to Aggelos‘ intro, find this unacceptable and set out to rescue her. Hopefully there’s a reward.
Technically, Aggelos is a demo but it appears to be its own side story that while relatively short (roughly an hour), it’s a pretty complete platform-RPG experience that it really deserves to be considered its own mini game.
I’ve got a deadly soft-spot for Gameboy inspired-games. Like Achilles’ hill, if you happen to hit me with a spear in that particular spot, I will die and have a higher chance to drop my rare loot (0.1% instead of 0.01%). Moira, then, is a source of both excitement and fear because it so accurately nails the feel of Gameboy era platformer-RPG that I had to leave the house in full chainmail today.
I feel like so many games could probably be solved much faster if the hero didn’t happen to start off literally on the opposite side of the gameworld to the big bad. Luckily in Smoothie Galaxy (which sounds absolutely delicious by the way) you happen to crash land convienently near all the ability upgrading items you need to escape. So Smoothie Galaxy may be a short game, but at least it’s kind of pratical about it.