A chat room or a game? You decide! If you have ever looked at your textbook in bordeom during high school or uni, and imagined a little character running across a guantlet of letters – and let’s face it, who hasn’t? – Walkie Talkie is the game for you.
One of the core drivers to starting this blog was to unearth and share unassuming freeware games that don’t get much coverage elsewhere. To some degree we’ve done this; at least – you won’t find many of the games we cover on Gamespot or Rockpapershotgun, but the rabbit hole goes a lot deeper… and its time we started digging into our vault a little more. I present: Hyuke Kigyouden, or, in its more easy to pronounce form: Ragnarok.
An obvious Castlevania inspired indie effort, Ragnarok isn’t going to provide any surprises at first glance, and even though it probably won’t dethrone indie stars like Cave Story or La Mulana any time soon, it’s an interesting enough – if still formulaic – take on the formula.
You’d think that the primary occuption of the wizard profession – whether of the apprentice, master or arch variety – would be concerned with the actual learning and pratice of wizardry. As most games and movies have taught us, it turns out this is typically the farthest thing from the old coots’ minds. Wizards dabble in the arcane art of procrastinating much like the modern worker, except instead of sending cut ‘n’ paste motivational quotes and cat pictures to their friends, wizards teleport them to deadly arenas full of bloodthirsty monsters.
Same difference, really.
Capcom may be taking its latest zombie-or-hillbilly fest back to its survival horror roots, but Murder Mansion takes the same concept back to its roots in a much more literal way – placing a Jill Valentine lookalike in an eerily familiar looking mansion full of undead creatures waiting around for you to shoot the crap out of them.
It’s more of a homage than actual survival horror, with its easy to disaptch enemies and tongue-in-cheek humour making it more fun than scary. It also has a little, unexpected surprise…
This is, thankfully, not a Uwe Boll take on the venerable blue hedgehog (SEGA have done a good enough job ruining the franchise on their own), but rather a Super Mario Crossover inspired Sonic mashup. A quick fangame that lets you rush through the original Mario levels as Sonic or just fly over them as Tails, or if you absolutely must be puritan about it, plod through as Mario. Or Bowser. Because, why not?
Back in the day the platformer was king, basking in its divine gory and conveniently ignoring the death throes of the adventure game genre. Companies churned out generic side scrolling run ‘n’ gun after generic side scrolling blaster like there was no tomorrow (remember Halloween Harry? Anybody?). Then Doom came along and filled the genre with a buckshot full of lead, turning it into a fine red mist: the FPS had arrived.
I mean, sure, Doom wasn’t the first first-person shooter, but it just so happened to sit its tainted demonic ass right on top off a major turning point in gaming, opening the world to the FPS as a mainstay; kicking off the death knell of the platformer in the process.
But… what if things were different?
Mini-Doom provides an unerringly good look into an alternative dimension where an early 90’s Doom came out that bit earlier and instead started life as a sidescrolling platformer.
When it comes to retro games, we spend a lot of time panning classic movie licensed games (and with good reason – they were almost universally terrible). However, it’s about time we dig up something more positive – so allow me to present Donkey Me: a collection of movie themes applied to the classic Donkey Kong arcade format.
Featuring 10 “skins” to choose from, there’s pretty much something for everyone here, whether it’s Raiders of the Lost Ark, Star Wars, Rambo, or my personal favourite, Gremlins.
Castlevania has to be one of my favourite game series of all-times, from the classic Super Castlevania IV on the SNES to, of course, Symphony of the Night on the PSX, and some modern DS outings such as Order of Ecclesia. You’ll note that I didn’t include any of the 3D games in there, because they were mostly rubbish.
Old Konami haven’t quite figured out how to transfer the franchise into the 3D world just yet (with a few, notable exceptions), which is a fair crime since it’s not easy to make the move without losing that intangible something that makes the 2D counterparts work so well. But this one fan decided what the heck, and went and tried anyway, by taking it right back to the roots of the very first Castlevania.
If I will say one thing about Gold ‘n’ Blood, it is a platforming adventure true to its title: the demo is filled with a lot of gold, and a lot of blood. I mean the game was absolutely filled with dosh, with enemies and chests spewing forth a plethora of riches that would make even the Gold Box games blush. At least it looks absolutely gorgeous while it’s at it.
Like all good lazy license cash-ins of the 80s (and 90s), Thundercats – a cartoon about giant kitties fighting ancient Egyptians – was no stranger to enduring pretty terrible attempts at being made into “games”. I mean, lackluster gameplay aside, there wasn’t even a final showdown with Mum-Ra! Thundercats-no, if you know what I mean.
Now, a fan-made remake, which adds the “Super” nomenclature so loved in the 90’s to the title improves upon it in almost every way. But can Super Thundercats: The Lost Eye of Thundera elevate the source material into a good game? Or will it be another steaming load for the kitty litter box? Find out after the jump.