I have a confession to make: I don’t really miss JRPGs all that much. After gluttonously gorging on Final Fantasy‘s heyday (6 and 7 in particular), Chrono Trigger, Secret of Mana and more, I’m incredibly blessed. But I don’t really want more.
Yet… If it’s one thing I really do miss from those days where trifling matters like paying taxes were not on my radar, it is the FF5/Tactics style job system. That shit was awesome. JRPG derivations are a dime-a-dozen now, but this one enticing element is never authentically replicated.
Magna Driver heard my call, though, emerging at my darkest hour. It may be a prototype-level demo, sure, but that same addictive crack-like quality of the job system is still there, and I devoured it gleefully for about an hour until I had unlocked every job and ability for each character.
Those anime protagonists sure know how to wield a massively oversized impractical sword. You’d think that by the time they actually manage to lift it, a ninja would’ve already stabbed them in the face a few times, but apparently not. Nevertheless, Bold Blade puts my theory to the test, with gameplay entirely swiveled around (pun intended) the art of sweeping a screen-clearing hunk of metal through wave after wave of monsters.
Bold Blade clearly channels the impractical sword-wielding antics of Ginormo Sword, but where that effort happily jumped into a lo-fi psychedelic deep end without abandon, Blade is far more polished in appearance and follows a much more grounded 90s arcade approach, and I could easily see myself playing this on the SEGA Megadrive as an angst-filled teenager, when giant swords where the best solution for most problems.
Back in the day elves were seen as cheery little bastards, known for helping lost travelers find their way, constructing toys for old fat men in subzero temperatures, or being Will Ferrel.
Elf, a 1991 game developed by Nirvana Systems and published by OCEAN, is not about those kinds of elves. Elf hates you and your family and wants you to die a confusing, pointless death, again and again. But it looks fantastic while doing so.
As my hillbilly cowboy roundhouse kicked yet another boar rider off the edge of a cliff to his untimely death, I couldn’t help but think “this is weird.” More importantly, I also couldn’t stop thinking “this is awesome.”
About 4 years in the making, with a fourth and final chapter in the works, World’s End is an excellent – and I do mean really excellent here – strategy/tactics RPG that mostly flew under the radar: a crime that must be now corrected before karmic disaster befalls us all.
A title that serves as both an expression and description of gameplay, I Am Overburdened is, in principle, about everybody’s (non)favourite part of RPGs: having too much loot and struggling to juggle what to keep and what to ditch.
Should I go for those +5 gloves of nail-biting or stick with my powerglove of uncanny referencing?
The game doesn’t exactly deliver on this promise, per se, though. Funnily enough, this is a far better outcome: instead resulting in a fast paced arcade-roguelike-ish affair with an extremely streamlined loot system and minimal inventory tetris. Unlike its namesake, I am Overburdened is a simple pleasure to run through, albeit (for a commercial release) a relatively short one.
Nightkeep is, well, as its indiegogo page puts it: “an action RPG platformer inspired by such classics as Castlevania Bloodlines, Demon’s crest and a variety of JRPGs” – yes, please. Ture, it’s yet another retro-style game wearing its influences strongly on its sleeves, but the demo here is polished enough in its own right that Nightkeep looks to be shaping up to serve an interesting mixture of platforming action.
Welcome back to the second article covering my palythrough of the excellent old school game Helherron.
When we last left off, we had whipped up the first half of our party, a relatively standard D&D style grouping of fighter, mage, healer and thief. While this sounds like a pretty competent mix, we sorely need some heavy hitting tanks, and more magical firepower than a single mage can provide.
Let’s face it, Bowser is horribly incompetent. The number of times his plans for world domination have been thwarted by a overweight plumber from Brooklyn should be enough of a signal to call it quits. But what if Bowser… teamed up with Dracula? That is very the question Mariovania answers.
Die, Bowser! You don’t belong in this world! Not quite the same ring to it, but just go with it.
Actually, considering Drac’s similarly lacklustre record, actually, probably not a whole lot would be different. But the combination of Mario platforming and Castlevania stlye exploration works surprisingly well.
With a name like Sample Action Game 01, expectations aren’t exactly going to be high, but where it lacks in the creative naming department, Action Game 01 more than delivers in terms of actual game. There’s not just a completely full freeware game to be found here, no, there’s oh so so much more.