The remarkable thing about zero-budget indie RPGs made by guys in their basement is that can compel us to still play them under the shadow of top quality million dollar triple-A ventures. Case in point: I recently acquired The Witcher III, and yet here I am, playing Sigma-Finite Dungeon. That’s not to say the Witcher isn’t great, because it is, but there’s always room to indulge in that sense of old-school satisfaction that pushing yet another pixelated goblin to its death in a spike trap elicits.
Sigma-Finite Dungeon is an intoxicating mashup of Final Fantasy Tactics party-based battles with roguelike dungeon crawling, with a party to equip, skills to leverage, and monsters to slush. It’s not quite as deep as FFT or Nethack, but its tactical combat provides some solid satisfaction.
A title that serves as both an expression and description of gameplay, I Am Overburdened is, in principle, about everybody’s (non)favourite part of RPGs: having too much loot and struggling to juggle what to keep and what to ditch.
Should I go for those +5 gloves of nail-biting or stick with my powerglove of uncanny referencing?
The game doesn’t exactly deliver on this promise, per se, though. Funnily enough, this is a far better outcome: instead resulting in a fast paced arcade-roguelike-ish affair with an extremely streamlined loot system and minimal inventory tetris. Unlike its namesake, I am Overburdened is a simple pleasure to run through, albeit (for a commercial release) a relatively short one.
In the fantasy dark ages, most household basements also contained giant rats, the lair of some horrible creature and probably an ancient world-ending cult or two. Legend of Basement takes a modern look at the question of what happened to all those vast subterranean networks after society moves on into the 21st century?
A short cute adventure about cats – or a gameboy-styled dungeon crawler? Well, that all depends on how you play Legend of Basement.
Was hoping to get out some more detailed looks into some of the 400+ entries into GBJAM5, but well, ain’t nobody got time fo dat and all that (not for lack of want though, I’d rather be playing through each game and writing about them here than working -ed). Here, at least, are a couple more tasty desserts from the GBJAM5- some choice selections from an admittedly fine menu.
The appetizer is a challenging action-platformer featuring ever Ninja’s favourite weapon, followed up by a main serving of Slug-shooting arcade action, finished off with some classic football-infused dungeon exploration. Yes, really. As a bonus supper, I’ve also included a rare treat: a Gameboy style beat ’em up.
This week we spend time in our favourite places: dank dark desolate domains, otherwise known as
my apartment fantasy dungeons.
- Look behind you: its a 3 headed Monkey Tavern!
- I Get Deep Yo: Labyrinth of Andokost!
- Jagged crawl: Amiga classic Hired Guns ported to PC!
I never knew a meteor could die, let alone be reincarnated, but apparently so! At least according to the recently released True Meteor Reincarnation, a Shin Megami Tensei style dungeons ‘n demons crawl ’em up.
New Retro News – for the news you may have missed(tm). Proudly sponsored by Monolith Burger (now with 10% more actual meat!).
This corporate sponsored edition provides us with a new dungeoning release, a new doomed preview and new bountiful harvest of updates:
- Release: 7
SamuraiMages to rule them all on Steam
- Preview: id’s classic DooM is returning – and free for the weekend
- Update: Stardew Valley makes marriage more fun
I always wonder about fantasy worlds. Somehow, underneath every quant village or castle is a 50 floor deep dungeon filled with otherworldly horrors. It’s a wonder society survives with all that evil lying underneath. I guess the same could be said
of all religions real life. Luckily in Demon’s Sword we can put those disturbing thoughts aside and instead enjoy partaking in some good old-fashioned dungeon crawling, the way grandma used to make.
Fresh on the heels of ADOM, true classic Roguelike game Nethack gets an update after more than 10 years. For those unfamiliar, it was originally released in 1987 in all its ASCII glory. You begin your quest as one of over a dozen classes with the mission simple enough: get that Amulet of Yendor. What those who played and persisted found though, was a hulking dungeon crawler of a game. And yes, it’s hard.