There hasn’t been a great deal of beat ’em ups that used RPG mechanics. There sure have been some good ones – the old arcade D&D games and River City Ransom were pretty cool. Zombie Smashers X and Castle Crashers were some pretty interesting indie attempts, circa the early 2000s. Yet, overall, not many have tried their hand at the unpopular genre-fusion.
The Lair takes a step to reconcile this, though it’s more a nifty little RPG-flavoured beat ’em up than true fusion of dungeon crawling and combo juggling. Still, it’s pretty darn fun, with impressive graphics for the minimalistic game-making tools used. Yes, I like this. More, please.
It’s been a long time coming but we’re finally back with another Remake Roundup, where we examine an arcade classic and unearth modern remakes!
This time around we take a look at the venerable classic Super Mario Bros. franchise and see what sort of remakes are lurking around. This will be a
two three-parter: the first part will focus on more straight-forward remakes, while the second will look at remakes that take the Mario concept and apply it to different gameplay styles (Mario as a metroidvania? Sure, why not) and then finally, we take a cautious gander at some of the more… esoteric interpretations.
Grab your fire flowers and, in some cases, axes, bombs or megablasters, and see how deep the green pipe goes.
As my hillbilly cowboy roundhouse kicked yet another boar rider off the edge of a cliff to his untimely death, I couldn’t help but think “this is weird.” More importantly, I also couldn’t stop thinking “this is awesome.”
About 4 years in the making, with a fourth and final chapter in the works, World’s End is an excellent – and I do mean really excellent here – strategy/tactics RPG that mostly flew under the radar: a crime that must be now corrected before karmic disaster befalls us all.
A loy-poly flight sim/shooter, that reminds me (in my head) of that one scene from Indiana Jones 3. Sit in the cockpit of an old-timey fighter planes and shoot down enemies before they shoot you.
One of the core drivers to starting this blog was to unearth and share unassuming freeware games that don’t get much coverage elsewhere. To some degree we’ve done this; at least – you won’t find many of the games we cover on Gamespot or Rockpapershotgun, but the rabbit hole goes a lot deeper… and its time we started digging into our vault a little more. I present: Hyuke Kigyouden, or, in its more easy to pronounce form: Ragnarok.
An obvious Castlevania inspired indie effort, Ragnarok isn’t going to provide any surprises at first glance, and even though it probably won’t dethrone indie stars like Cave Story or La Mulana any time soon, it’s an interesting enough – if still formulaic – take on the formula.
This week we’ve been digging through the whopping 400+ submissions for the latest GBJAM. For our next entry, we’ve stepping onto the mean streets of Rumble Road.
Rumble Road is all about two things: roads, and rumbling. Well what else did you expect!? Revolving around the classic old school turn-based JRPG style battles, it’s kind of like a (very) mini-Epic Battle Fantasy for the Gameboy.
It’s a balmy day in October of ’62 and you, the then American President John F. Kennedy, have just under 2 weeks to defuse The Situation. Welcome to Cuba’s Days.
If you need a refresher on what these tense 13 days in history were all about: The Soviet Union deployed missiles in Cuba. The USA was paranoid. The game leads you in well enough, giving a rundown of The Situation. Then it’s up to you and your
butler advisor Kenneth, to not fuck things up for a few days. You get options, you pick one and the Doomsday clock either wipes its brow or face palms.
Secret of Adam is an old school JRPG-style game in the vein of SNES classics. Successfully Kickstarted way back in Jan, it looks filled with exactly the kind of stuff that makes a new retro game a new retro game.
It’s amazing how, even with my voracious appetite for hidden indie games, that I never heard a lick about it before. I dived into the public demo to see how it holds up.
Video games have been criticised for being dangerously addictive. Apparently this is because they tap directly into our primitive urges, such as wandering damp dungeons and getting stabbed by goblins. Wizardish is such a minimalist recreation of the classic dungeon exploring adventure / self-torture that was popularised by Wizardry.
Update: wouldn’t ya know it, the game was dang gone and updated the same day we posted, extra details for the latest version added to the post.