Mining the internet for a decent survival/crafter game these days is much like the process of mining in the games themselves: an increasingly tedious grind of repetition that requires ridiculous amounts of resources to cobble together even the simplest of shelters before you die of dehydration, starvation and, possibly, boredom.
Thank the pixel gods that Aground chose not to choose life; it chose something else. It brings out that obsessive pleasure from mining an entire island into a gaping hole in the ocean, without taking so long about getting around to letting you do it at ridiculous speeds with power tools.
Draiva’s chunky low poly cars are pretty retro, but since that wasn’t quite retro enough, it also features cars from your favourite 80s shows. Racing against Ferraris and the Delorean with your feet in that car from The Flintstones? Sure, why not. Speaking of that, I never quite understood how Fred could turn corners, by the way. I mean, have you seen those “wheels”?
Draiva is a strictly arcade fare, with more in common to Micro Machines than Gran Turismo, and even though it’s a pretty simple little alpha, it’s endless random generated tracks are fun to play with.
A minimalistic effort befitting the jam it spawned from, City Clicker is a clicker-style take on the classic Sim City formula. It some ways it works, and it some it doesn’t, but as an experimental gameplay concept it’s worth spin for those interested in innovation.
I found this article sitting in my draft box for an onscenely long time, so in the spirit of modern city management sims, let us reduce, reuse and recycle by publishing this historical post.
We took a look at Wonderboy in Monsterworld-a-like Aggelos way back in early 2016. Now the full game is out. My how the time flies… Coincidentally, it flies just like you will fly, double jump and air dash your way through Aggelos.
I’ve spent a few hours meditating in an elemental chamber after playing the game, and now I’m ready to put cosmic thoughts to the mediocrity of the digital page.
Nogalious is yet another game that promises to bring back the golden era of 8-bit gaming. Hear, hear, I say. Unfortunately, they were referring less to something like The Legend of Zelda and more something akin to Elf. I enjoyed playing around with it, but in its current state, it felt as confusing to play as it is to spell.
I fully expected an alpha or short demo when opening up Bronze Age. A good 4-5 hours later, when I should have been sleeping, yet another horde of rat riders was gnawing at my gate while my citizens decided to rebel against me and destroy that essential happiness-giving brewery. I knew I was in this for the long-haul.
Bronze Age is a work-in-progress civ style game, but there’s already a lengthy, challenging game here (admittedly helped in part by the steep learning curve).
Mortal Manor bids itself as a Metroidvania, but also wants to stand out with a different approach to gameplay. Fortunately, this includes a vast sprawling world and tons of weapons to collect. Unfortunately, the approach also includes instadeaths and enemies that are as annoying as %*#&.
Any indie gem has rough edges and I’m not going to sugarcoat it – Mortal Manor‘s edges are about as smooth as rock golem’s butt. For those with the same sort of patience as an eternal being, though, there’s a massive game here, crammed with varied areas and bursting with weapons, relics and secrets to find.
We cover a lot of demos and alphas and the like here, and while the demos provide decent entertainment, pretty much none of them over the last three years have since seen the light of day as a full release. So here’s a demo for a metroidvania that is due for release in just one month. Oh, but it’s been in development for six years.
Chasm promises the usual metroidvania fare, and while it certainly is polished with all the right founding ingredients in place, the demo, which turns out to be from the dark ages of 2013, left me feeling a little uninspired.
Treasure Adventure Game has been around for at least five years and is by and large an excellent metroidvania adventure. So it’s a bit of a crime that we haven’t covered it yet.
With a full-blown commercial redo now released, I thought it was high tide to don my paper pirate hat and mention the original freeware gem that inspired it.
There hasn’t been a great deal of beat ’em ups that used RPG mechanics. There sure have been some good ones – the old arcade D&D games and River City Ransom were pretty cool. Zombie Smashers X and Castle Crashers were some pretty interesting indie attempts, circa the early 2000s. Yet, overall, not many have tried their hand at the unpopular genre-fusion.
The Lair takes a step to reconcile this, though it’s more a nifty little RPG-flavoured beat ’em up than true fusion of dungeon crawling and combo juggling. Still, it’s pretty darn fun, with impressive graphics for the minimalistic game-making tools used. Yes, I like this. More, please.