Fortify is a classic tower defense game, reeking of late 90’s indie. From the MS paint style graphics to the somewhat clunky interface, everything takes a distant backseat to the detailed gameplay and challenging learning curve.
A title that serves as both an expression and description of gameplay, I Am Overburdened is, in principle, about everybody’s (non)favourite part of RPGs: having too much loot and struggling to juggle what to keep and what to ditch.
Should I go for those +5 gloves of nail-biting or stick with my powerglove of uncanny referencing?
The game doesn’t exactly deliver on this promise, per se, though. Funnily enough, this is a far better outcome: instead resulting in a fast paced arcade-roguelike-ish affair with an extremely streamlined loot system and minimal inventory tetris. Unlike its namesake, I am Overburdened is a simple pleasure to run through, albeit (for a commercial release) a relatively short one.
You are sleeping on a mangy mattress in a room with nothing else in it but an old laptop, with no money, and no prospects. What do you do? Quit your job, of course.
a photo of my apartment, yesterday
That’s the premise of Indie Dev Story – the soul-crushing joy of the gig economy in a punishing sim/clicker game wrapping, where you rather recklessly try to beat all the odds to support yourself and release a killer game within a month.
‘Bout time we listed some news of the recent happenings in the new retro game scene, eh? Here’s a few tidbits from a week gone by:
- Diablo…inside MY Diablo?
- Crow-tel, Mo-tel, Holiday Inn?
- Frogs…inside MY Fairy Village?
Mildly pumping synth, digital implants and synthetic pork balls are the cultural, technical and agricultural signposts of a not-too-distant cyberpunk future hitting major cities soon. And in these gritty futures, there’s always a gritty story to follow: tracking down the man that may or may not have found a cure to Necronite – a digital virus affecting most people.
Another R-Type ’em up enters the space arena, and this time… only one leaves. Just kidding, there’s room on my 500GB HDD for another 25,684 more.
Arengius, like some similar games we’ve covered (Z-Exemplar, Xydonia), comes from a generation that couldn’t let go of the 80’s (the good parts, not the mullets and shoulderpads). While Z-Exemplar digs on the ZX Spectrum, and Xydonia is hot on the 90’s SNES style, Arengius shows its love for the more 8-bit style of the NES.
Acknowledgements have been made. Gates have been opened. New Retro Games now has press access on the growing games portal Itch.io. What this means is that we are able to review gosh dang commercial games!
…which puts us in a conundrum, as when we generously receive a free game, I feel an obligation to write about it. Even if I must announce that it’s not a good game.
Super Knight World is not a good game.
But there’s a certain utility in writing about games that lack praise – there may be people who want to know if it’s worth their hard-earned money. Read on to see if you think Super Knight World is worth the paltry $0.99 it’s asking for ($2.99 with level editor).
Due to the excruciating minutae of every day life, I missed quite a few windows for news posts of latest releases, ports and other new and old retro happenings alike.
Still, not everyone religiously scans every major gaming website, minor blog by random guy, and auto-generated catch-all website for each and every thing that happens, so I figured it was worth shouting out some old news for those who have been living in a cave for the past 3 months like me.
- Shock! A game with zombies and pixels
- Sass! 90s style adventure game about a biker chick
- H-h-hackers! SHODAN returns… again
- Monsters be here: new Final Fantasy Tactics mod!