You know you’re old when people start referring to those new fangled games what with that extra 3rd dimension that all those scrappy kids are into, like Mario 64, or even Mass Effect, as “retro”. One day the likes of No Man’s Sky or Resident Evil VII will be called a “quaint retro effort with clunky controls and terrible UI” no doubt.
Anyway, my point is, is Resident Evil 4 retro now? It still feels relatively nuskool to me: shiny polygons that don’t look like Virtua Lego pieces, faster gameplay, more responsive over-the-shoulder shooting, and a bit lightened up on the ol’ tank controls. And then I take a look and see that it’s pretty dam old as far as the series goes: 12 years(!) What have I done with my life.
In any case, here we are featuring a kind of remake/re-imagining of Resident Evil 4. Or at least what Resident Evil 4 could have been before it was Resident Evil 4. Resident Evil: Codename MADMAN is one fan’s effort to put together a completely new experience based on early prototype.
I’m not sure which sin(s) Sinnerman gets his name from, but at least one of them is sloth. He certainly moves about as fast as a particularly arthritic sloth, at least. I desperately wanted to like Sinnerman, but after half a dozen deaths I couldn’t handle repeating the cycle again. If the game speeds up this one caveat though, it’d be a dangerous contender for my time.
With a name like Sample Action Game 01, expectations aren’t exactly going to be high, but where it lacks in the creative naming department, Action Game 01 more than delivers in terms of actual game. There’s not just a completely full freeware game to be found here, no, there’s oh so so much more.
Ah, Helherron. A relatively hardcore tactics-RPG game. Treats you mean, but keeps you keen with amazing tactical combat, rewarding exploration, and satisfying character progression.
It was an old, tough beast, not dissimilar to Mum’s old mutton dinner, with an unforgiving difficulty curve and even more unforgiving U.I., but probably was the best tactical RPG out there. Hell, it probably still is.
Then the developer left it all behind to become a Buddhist monk in Japan. Yes, really.
But now, Helherron has been resurrected, as the developer – some 10 years later – returned to civilisation, adding innumerable bug fixes, balance adjustments, improved A.I. and, of course, more loot. And there’s more to come.
Ever thought Alone in the Dark was all but the perfect progenitor of survival horror, suffering only from a distinct lack of melons? The answer to that problem which nobody asked for is Melone in the Dark, a pretty impressive jam game experiment that recreates the look n feel of Alone pretty awesomely well, though not much else.
Last year was a good year for old school shooters – with Z-Exemplar, Zenodyne R, Arengius, and Xydonia, among others emerging in either completed or demo-based flavours. Hawking suggests that 2017 will be no worse off, providing yet another new 80-90’s style arcade experience.
A loy-poly flight sim/shooter, that reminds me (in my head) of that one scene from Indiana Jones 3. Sit in the cockpit of an old-timey fighter planes and shoot down enemies before they shoot you.
Despite Ghouls ‘n’ Ghosts being a classic example of the platforming arcade genre, we haven’t seen a whole lot of new retro-style imitations of out there. There have been other attempts, of course, but Battle Princess Madelyn is probably the first real notable one, oozing style and substance. The game feels like G’n’G, if a late Playstation-era developer picked it up – adding some more RPG-esque plot and adventure, and of course, a cute magical animal mascot.
A minigame featuring everybody’s favourite nautical misfits, Torn Sails is more of a quick party game than epic seafaring adventure, but a fun one.
Fall of the Dungeon Guardians is an old school party based first person dungeon crawler, and it’s pretty neat for a small indie effort. It’s also on sale right now, for around €5,00. I took this as the opportunity to drop myself to the bottom of an 8 floor jail dungeon, hunt down 15 escaped convicts, and climb my way back to the surface. Then I played the game.
So how does a single player dungeon crawler with a MMO-style combat system go? Surprisingly well actually, if a bit hard to follow at times. And of the inevitable comparison to Legend of Grimrock? In some ways it’s not as good. In some ways it’s better.