Category Archives: RPG

The Lair

There hasn’t been a great deal of beat ’em ups that used RPG mechanics. There sure have been some good ones – the old arcade D&D games and River City Ransom were pretty cool. Zombie Smashers X and Castle Crashers were some pretty interesting indie attempts, circa the early 2000s. Yet, overall, not many have tried their hand at the unpopular genre-fusion.

TheLair_1

The Lair takes a step to reconcile this, though it’s more a nifty little RPG-flavoured beat ’em up than true fusion of dungeon crawling and combo juggling. Still, it’s pretty darn fun, with impressive graphics for the minimalistic game-making tools used. Yes, I like this. More, please.

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Sigma-Finite Dungeon

The remarkable thing about zero-budget indie RPGs made by guys in their basement is that can compel us to still play them under the shadow of top quality million dollar triple-A ventures. Case in point: I recently acquired The Witcher III, and yet here I am, playing Sigma-Finite Dungeon. That’s not to say the Witcher isn’t great, because it is, but there’s always room to indulge in that sense of old-school satisfaction that pushing yet another pixelated goblin to its death in a spike trap elicits.

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Sigma-Finite Dungeon is an intoxicating mashup of Final Fantasy Tactics party-based battles with roguelike dungeon crawling, with a party to equip, skills to leverage, and monsters to slush. It’s not quite as deep as FFT or Nethack, but its tactical combat provides some solid satisfaction.

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Magna Driver

I have a confession to make: I don’t really miss JRPGs all that much. After gluttonously gorging on Final Fantasy‘s heyday (6 and 7 in particular), Chrono Trigger, Secret of Mana and more, I’m incredibly blessed. But I don’t really want more.

Yet… If it’s one thing I really do miss from those days where trifling matters like paying taxes were not on my radar, it is the FF5/Tactics style job system. That shit was awesome. JRPG derivations are a dime-a-dozen now, but this one enticing element is never authentically replicated.

Magna Driver heard my call, though, emerging at my darkest hour. It may be a prototype-level demo, sure, but that same addictive crack-like quality of the job system is still there, and I devoured it gleefully for about an hour until I had unlocked every job and ability for each character.

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Bold Blade

Those anime protagonists sure know how to wield a massively oversized impractical sword. You’d think that by the time they actually manage to lift it, a ninja would’ve already stabbed them in the face a few times, but apparently not. Nevertheless, Bold Blade puts my theory to the test, with gameplay entirely swiveled around (pun intended) the art of sweeping a screen-clearing hunk of metal through wave after wave of monsters.

Bold Blade clearly channels the impractical sword-wielding antics of Ginormo Sword, but where that effort happily jumped into a lo-fi psychedelic deep end without abandon, Blade is far more polished in appearance and follows a much more grounded 90s arcade approach, and I could easily see myself playing this on the SEGA Megadrive as an angst-filled teenager, when giant swords where the best solution for most problems.

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Cosmic Star Heroine

osmic Star Heroine has been floating around out in the void for almost a year now, but it totally flew under my radar. With the plethora of retro-styled games out there, that’s easy enough to happen these days. Yet, for a SNES style RPG with influences of Chrono Trigger, one of my all-time favourite JRPGS, it’s still surprising that it only just emerged in my airlock recently.

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World’s End

As my hillbilly cowboy roundhouse kicked yet another boar rider off the edge of a cliff to his untimely death, I couldn’t help but think “this is weird.” More importantly, I also couldn’t stop thinking “this is awesome.”

An important message

About 4 years in the making, with a fourth and final chapter in the works, World’s End is an excellent – and I do mean really excellent here – strategy/tactics RPG that mostly flew under the radar: a crime that must be now corrected before karmic disaster befalls us all.

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I Am Overburdened

A title that serves as both an expression and description of gameplay, I Am Overburdened is, in principle, about everybody’s (non)favourite part of RPGs: having too much loot and struggling to juggle what to keep and what to ditch.

Should I go for those +5 gloves of nail-biting or stick with my powerglove of uncanny referencing?

The game doesn’t exactly deliver on this promise, per se, though. Funnily enough, this is a far better outcome: instead resulting in a fast paced arcade-roguelike-ish affair with an extremely streamlined loot system and minimal inventory tetris. Unlike its namesake, I am Overburdened is a simple pleasure to run through, albeit (for a commercial release) a relatively short one.

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Nightkeep (demo)

Nightkeep is, well, as its indiegogo page puts it: “an action RPG platformer inspired by such classics as Castlevania Bloodlines, Demon’s crest and a variety of JRPGs” – yes, please. Ture, it’s yet another retro-style game wearing its influences strongly on its sleeves, but the demo here is polished enough in its own right that Nightkeep looks to be shaping up to serve an interesting mixture of platforming action.

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Let’s Play Helherron #3: First Steps

Welcome back to my playthrough of old school tactics RPG Helherron. In previous articles, I went through the painstaking process of creating eight characters who hopefully won’t die painfully. Now, I begin the actual game.

The brief intro

After the arduous process of creating characters, who may or may not even survive the first battle, we are finally welcomed into the game proper.

A quick exposition tale tells is that the king has been kidnapped, villages are being raided by furries, and if that wasn’t enough, a curse has been placed over the region.  In the midst of this, the adventuring team Dimetrodon Inc is dumped into our little house. Pretty cramped for 8 people, but those were the times.

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[Let’s Play] Helherron #2: Character Creation (cont.)

Welcome back to the second article covering my palythrough of the excellent old school game Helherron.

When we last left off, we had whipped up the first half of our party, a relatively standard D&D style grouping of fighter, mage, healer and thief. While this sounds like a pretty competent mix, we sorely need some heavy hitting tanks, and more magical firepower than a single mage can provide.

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