Category Archives: RPG
Fall of the Dungeon Guardians is an old school party based first person dungeon crawler, and it’s pretty neat for a small indie effort. It’s also on sale right now, for around €5,00. I took this as the opportunity to drop myself to the bottom of an 8 floor jail dungeon, hunt down 15 escaped convicts, and climb my way back to the surface. Then I played the game.
So how does a single player dungeon crawler with a MMO-style combat system go? Surprisingly well actually, if a bit hard to follow at times. And of the inevitable comparison to Legend of Grimrock? In some ways it’s not as good. In some ways it’s better.
Chimera Crusader: Defender of Dominicus, is an ultra retro-condensed RPG that harks back to the early days of DOS (or perhaps even earlier), CC:DD brings us back to a certain old school charm, of black screens and abrasive beeps, but then hammers it away by being about as forgiving as an offshore license tie-in NES cart.
Infiroad contains some of the hallmarks of the so-called idle/incremental genres – that is, you take a back seat to the game itself and mostly just direct things. Things start off slow with limited options to choose from, but open up as you progress through the game.
Unlike many similar games, though, Infiroad isn’t afraid to get balls-to-wall-insane pretty fast, reaching Disgaea levels of ludicrousness. Welcome to bat country.
In the fantasy dark ages, most household basements also contained giant rats, the lair of some horrible creature and probably an ancient world-ending cult or two. Legend of Basement takes a modern look at the question of what happened to all those vast subterranean networks after society moves on into the 21st century?
A short cute adventure about cats – or a gameboy-styled dungeon crawler? Well, that all depends on how you play Legend of Basement.
Fabled Quest: The Return of Valnis is a charming little retro RPG with cute pixel graphics and classical turned-based combat, though there’s not really much to it.
Fabled Quest comes with all the familiar JRPG trappings – explore, loot chests for equipment, kill monsters for XP, and find the big bad and end him. It’s pretty much as barebones as that, though the charming pixel art and quirky monsters elicit a sense of fun nostalgia.
‘Bout time we listed some news of the recent happenings in the new retro game scene, eh? Here’s a few tidbits from a week gone by:
- Diablo…inside MY Diablo?
- Crow-tel, Mo-tel, Holiday Inn?
- Frogs…inside MY Fairy Village?
One of the core drivers to starting this blog was to unearth and share unassuming freeware games that don’t get much coverage elsewhere. To some degree we’ve done this; at least – you won’t find many of the games we cover on Gamespot or Rockpapershotgun, but the rabbit hole goes a lot deeper… and its time we started digging into our vault a little more. I present: Hyuke Kigyouden, or, in its more easy to pronounce form: Ragnarok.
An obvious Castlevania inspired indie effort, Ragnarok isn’t going to provide any surprises at first glance, and even though it probably won’t dethrone indie stars like Cave Story or La Mulana any time soon, it’s an interesting enough – if still formulaic – take on the formula.
We played a lot of games this year. Some of them we even wrote about! We generally shy away from too many “best of” listicle style articles, but figured this holiday day is a good time to sit back with a hot cup of mulled beer or flask of vodka and reflect on what a year of games it has been.
New Retro Games’
This isn’t a objective list, just our favourite picks from each category of game we’ve covered. As a basic ground rule, we are favouring fully playable, complete and more recently covered games. Unfinished games (beta, demos, etc) remakes, enhanced editions and the like won’t count unless unless they offered a new and complete playing experience on their own terms.
Without further ado…
You’d think that the primary occuption of the wizard profession – whether of the apprentice, master or arch variety – would be concerned with the actual learning and pratice of wizardry. As most games and movies have taught us, it turns out this is typically the farthest thing from the old coots’ minds. Wizards dabble in the arcane art of procrastinating much like the modern worker, except instead of sending cut ‘n’ paste motivational quotes and cat pictures to their friends, wizards teleport them to deadly arenas full of bloodthirsty monsters.
Same difference, really.
Was hoping to get out some more detailed looks into some of the 400+ entries into GBJAM5, but well, ain’t nobody got time fo dat and all that (not for lack of want though, I’d rather be playing through each game and writing about them here than working -ed). Here, at least, are a couple more tasty desserts from the GBJAM5- some choice selections from an admittedly fine menu.
The appetizer is a challenging action-platformer featuring ever Ninja’s favourite weapon, followed up by a main serving of Slug-shooting arcade action, finished off with some classic football-infused dungeon exploration. Yes, really. As a bonus supper, I’ve also included a rare treat: a Gameboy style beat ’em up.