Category Archives: RPG
Those anime protagonists sure know how to wield a massively oversized impractical sword. You’d think that by the time they actually manage to lift it, a ninja would’ve already stabbed them in the face a few times, but apparently not. Nevertheless, Bold Blade puts my theory to the test, with gameplay entirely swiveled around (pun intended) the art of sweeping a screen-clearing hunk of metal through wave after wave of monsters.
Bold Blade clearly channels the impractical sword-wielding antics of Ginormo Sword, but where that effort happily jumped into a lo-fi psychedelic deep end without abandon, Blade is far more polished in appearance and follows a much more grounded 90s arcade approach, and I could easily see myself playing this on the SEGA Megadrive as an angst-filled teenager, when giant swords where the best solution for most problems.
osmic Star Heroine has been floating around out in the void for almost a year now, but it totally flew under my radar. With the plethora of retro-styled games out there, that’s easy enough to happen these days. Yet, for a SNES style RPG with influences of Chrono Trigger, one of my all-time favourite JRPGS, it’s still surprising that it only just emerged in my airlock recently.
As my hillbilly cowboy roundhouse kicked yet another boar rider off the edge of a cliff to his untimely death, I couldn’t help but think “this is weird.” More importantly, I also couldn’t stop thinking “this is awesome.”
About 4 years in the making, with a fourth and final chapter in the works, World’s End is an excellent – and I do mean really excellent here – strategy/tactics RPG that mostly flew under the radar: a crime that must be now corrected before karmic disaster befalls us all.
A title that serves as both an expression and description of gameplay, I Am Overburdened is, in principle, about everybody’s (non)favourite part of RPGs: having too much loot and struggling to juggle what to keep and what to ditch.
Should I go for those +5 gloves of nail-biting or stick with my powerglove of uncanny referencing?
The game doesn’t exactly deliver on this promise, per se, though. Funnily enough, this is a far better outcome: instead resulting in a fast paced arcade-roguelike-ish affair with an extremely streamlined loot system and minimal inventory tetris. Unlike its namesake, I am Overburdened is a simple pleasure to run through, albeit (for a commercial release) a relatively short one.
Nightkeep is, well, as its indiegogo page puts it: “an action RPG platformer inspired by such classics as Castlevania Bloodlines, Demon’s crest and a variety of JRPGs” – yes, please. Ture, it’s yet another retro-style game wearing its influences strongly on its sleeves, but the demo here is polished enough in its own right that Nightkeep looks to be shaping up to serve an interesting mixture of platforming action.
Welcome back to my playthrough of old school tactics RPG Helherron. In previous articles, I went through the painstaking process of creating eight characters who hopefully won’t die painfully. Now, I begin the actual game.
After the arduous process of creating characters, who may or may not even survive the first battle, we are finally welcomed into the game proper.
A quick exposition tale tells is that the king has been kidnapped, villages are being raided by furries, and if that wasn’t enough, a curse has been placed over the region. In the midst of this, the adventuring team Dimetrodon Inc is dumped into our little house. Pretty cramped for 8 people, but those were the times.
Welcome back to the second article covering my palythrough of the excellent old school game Helherron.
When we last left off, we had whipped up the first half of our party, a relatively standard D&D style grouping of fighter, mage, healer and thief. While this sounds like a pretty competent mix, we sorely need some heavy hitting tanks, and more magical firepower than a single mage can provide.
I’m going to try my hand at something different, and test out a “Let’s Play” style series of articles. The popularity of Youtube means it’s disturbingly hard to find a let’s play that isn’t some guy over-the-top screaming at the screen and constantly nagging you to subscribe. Just like we are taking blogging back to its roots by focusing just on the games, I want to bring back the more traditional playthrough that focuses just on documenting the game, kind of like the cRPG addict‘s approach.
The first session will cover a game I recently wrote about: old school tactical RPG Helherron. A hardcore tactics-RPG game that treats you mean, but keeps you keen with amazing tactical combat, rewarding exploration, and satisfying character progression. Check out the link for an overview of the game.
I chose to cover Helherron for two reasons: it’s probably one of the best tactical RPGs out there, even now, over a decade after it was made, yet there is little to no coverage of this excellent indie gem. Secondly, I never managed to finish it, and hoping documenting the game will help push me to go all the way (and possibly attract helpful hints from commenters).
We begin our first article with the rather involved character creation process to get through first. Let’s begin.
Let’s face it, Bowser is horribly incompetent. The number of times his plans for world domination have been thwarted by a overweight plumber from Brooklyn should be enough of a signal to call it quits. But what if Bowser… teamed up with Dracula? That is very the question Mariovania answers.
Die, Bowser! You don’t belong in this world! Not quite the same ring to it, but just go with it.
Actually, considering Drac’s similarly lacklustre record, actually, probably not a whole lot would be different. But the combination of Mario platforming and Castlevania stlye exploration works surprisingly well.
With a name like Sample Action Game 01, expectations aren’t exactly going to be high, but where it lacks in the creative naming department, Action Game 01 more than delivers in terms of actual game. There’s not just a completely full freeware game to be found here, no, there’s oh so so much more.