Category Archives: Arcade
Remember Micro Machines? They were these somewhat forgettable tiny cars that took off in the mid 90s or so, followed up by some much less forgettable arcade racing games on systems like the Sega Megadrive and PSX. They were chaotic fun.
MicroAces remembers, and has faithfully replicated the PSX-era game, racing a variety of super tiny cars across everyday objects like kitchen tables. Oh wait: any similarities to objects in the game “are purely coincidental,” an opening screen disclaimer tells us. Right, so, this isn’t related to Micro Machines at all, sorry. Instead it’s a completely different game about racing super tiny cars across everyday objects like kitchen tables. Glad we cleared that up.
With a few days left, time to slip in another set of picks for the Steam Summer sale.
Last time I pointed out a bunch of games I largely already owned or ended up buying and playing due to the sale, that turned out decent enough. This time, I’m pointing out some games that I haven’t yet played, and probably games that most people have never heard of – so this is a good chance to discover some new obscure games.
Those anime protagonists sure know how to wield a massively oversized impractical sword. You’d think that by the time they actually manage to lift it, a ninja would’ve already stabbed them in the face a few times, but apparently not. Nevertheless, Bold Blade puts my theory to the test, with gameplay entirely swiveled around (pun intended) the art of sweeping a screen-clearing hunk of metal through wave after wave of monsters.
Bold Blade clearly channels the impractical sword-wielding antics of Ginormo Sword, but where that effort happily jumped into a lo-fi psychedelic deep end without abandon, Blade is far more polished in appearance and follows a much more grounded 90s arcade approach, and I could easily see myself playing this on the SEGA Megadrive as an angst-filled teenager, when giant swords where the best solution for most problems.
A title that serves as both an expression and description of gameplay, I Am Overburdened is, in principle, about everybody’s (non)favourite part of RPGs: having too much loot and struggling to juggle what to keep and what to ditch.
Should I go for those +5 gloves of nail-biting or stick with my powerglove of uncanny referencing?
The game doesn’t exactly deliver on this promise, per se, though. Funnily enough, this is a far better outcome: instead resulting in a fast paced arcade-roguelike-ish affair with an extremely streamlined loot system and minimal inventory tetris. Unlike its namesake, I am Overburdened is a simple pleasure to run through, albeit (for a commercial release) a relatively short one.
With a name like Sample Action Game 01, expectations aren’t exactly going to be high, but where it lacks in the creative naming department, Action Game 01 more than delivers in terms of actual game. There’s not just a completely full freeware game to be found here, no, there’s oh so so much more.
A loy-poly flight sim/shooter, that reminds me (in my head) of that one scene from Indiana Jones 3. Sit in the cockpit of an old-timey fighter planes and shoot down enemies before they shoot you.
Despite Ghouls ‘n’ Ghosts being a classic example of the platforming arcade genre, we haven’t seen a whole lot of new retro-style imitations of out there. There have been other attempts, of course, but Battle Princess Madelyn is probably the first real notable one, oozing style and substance. The game feels like G’n’G, if a late Playstation-era developer picked it up – adding some more RPG-esque plot and adventure, and of course, a cute magical animal mascot.
A minigame featuring everybody’s favourite nautical misfits, Torn Sails is more of a quick party game than epic seafaring adventure, but a fun one.
You are sleeping on a mangy mattress in a room with nothing else in it but an old laptop, with no money, and no prospects. What do you do? Quit your job, of course.
a photo of my apartment, yesterday
That’s the premise of Indie Dev Story – the soul-crushing joy of the gig economy in a punishing sim/clicker game wrapping, where you rather recklessly try to beat all the odds to support yourself and release a killer game within a month.
A more arcade orientated 8bit metroidvania of sorts, Nutty Dimension didn’t contain any nuts, but plenty of machine guns, magic wands and mermaid photographers. And, really, isn’t that what computer gaming is all about?
As the developer puts it, “Conrad allen now starts the adventure to steal lianhein, with his bizarre girl friend who has the world’s strangest fetish.”