Category Archives: Arcade
Those anime protagonists sure know how to wield a massively oversized impractical sword. You’d think that by the time they actually manage to lift it, a ninja would’ve already stabbed them in the face a few times, but apparently not. Nevertheless, Bold Blade puts my theory to the test, with gameplay entirely swiveled around (pun intended) the art of sweeping a screen-clearing hunk of metal through wave after wave of monsters.
Bold Blade clearly channels the impractical sword-wielding antics of Ginormo Sword, but where that effort happily jumped into a lo-fi psychedelic deep end without abandon, Blade is far more polished in appearance and follows a much more grounded 90s arcade approach, and I could easily see myself playing this on the SEGA Megadrive as an angst-filled teenager, when giant swords where the best solution for most problems.
A title that serves as both an expression and description of gameplay, I Am Overburdened is, in principle, about everybody’s (non)favourite part of RPGs: having too much loot and struggling to juggle what to keep and what to ditch.
Should I go for those +5 gloves of nail-biting or stick with my powerglove of uncanny referencing?
The game doesn’t exactly deliver on this promise, per se, though. Funnily enough, this is a far better outcome: instead resulting in a fast paced arcade-roguelike-ish affair with an extremely streamlined loot system and minimal inventory tetris. Unlike its namesake, I am Overburdened is a simple pleasure to run through, albeit (for a commercial release) a relatively short one.
With a name like Sample Action Game 01, expectations aren’t exactly going to be high, but where it lacks in the creative naming department, Action Game 01 more than delivers in terms of actual game. There’s not just a completely full freeware game to be found here, no, there’s oh so so much more.
A loy-poly flight sim/shooter, that reminds me (in my head) of that one scene from Indiana Jones 3. Sit in the cockpit of an old-timey fighter planes and shoot down enemies before they shoot you.
Despite Ghouls ‘n’ Ghosts being a classic example of the platforming arcade genre, we haven’t seen a whole lot of new retro-style imitations of out there. There have been other attempts, of course, but Battle Princess Madelyn is probably the first real notable one, oozing style and substance. The game feels like G’n’G, if a late Playstation-era developer picked it up – adding some more RPG-esque plot and adventure, and of course, a cute magical animal mascot.
A minigame featuring everybody’s favourite nautical misfits, Torn Sails is more of a quick party game than epic seafaring adventure, but a fun one.
You are sleeping on a mangy mattress in a room with nothing else in it but an old laptop, with no money, and no prospects. What do you do? Quit your job, of course.
a photo of my apartment, yesterday
That’s the premise of Indie Dev Story – the soul-crushing joy of the gig economy in a punishing sim/clicker game wrapping, where you rather recklessly try to beat all the odds to support yourself and release a killer game within a month.
A more arcade orientated 8bit metroidvania of sorts, Nutty Dimension didn’t contain any nuts, but plenty of machine guns, magic wands and mermaid photographers. And, really, isn’t that what computer gaming is all about?
As the developer puts it, “Conrad allen now starts the adventure to steal lianhein, with his bizarre girl friend who has the world’s strangest fetish.”
We played a lot of games this year. Some of them we even wrote about! We generally shy away from too many “best of” listicle style articles, but figured this holiday day is a good time to sit back with a hot cup of mulled beer or flask of vodka and reflect on what a year of games it has been.
New Retro Games’
This isn’t a objective list, just our favourite picks from each category of game we’ve covered. As a basic ground rule, we are favouring fully playable, complete and more recently covered games. Unfinished games (beta, demos, etc) remakes, enhanced editions and the like won’t count unless unless they offered a new and complete playing experience on their own terms.
Without further ado…
You’d think that the primary occuption of the wizard profession – whether of the apprentice, master or arch variety – would be concerned with the actual learning and pratice of wizardry. As most games and movies have taught us, it turns out this is typically the farthest thing from the old coots’ minds. Wizards dabble in the arcane art of procrastinating much like the modern worker, except instead of sending cut ‘n’ paste motivational quotes and cat pictures to their friends, wizards teleport them to deadly arenas full of bloodthirsty monsters.
Same difference, really.