Castlevania 1 Remake

Castlevania has to be one of my favourite game series of all-times, from the classic Super Castlevania IV on the SNES to, of course, Symphony of the Night on the PSX, and some modern DS outings such as Order of Ecclesia. You’ll note that I didn’t include any of the 3D games in there, because they were mostly rubbish.


Old Konami haven’t quite figured out how to transfer the franchise into the 3D world just yet (with a few, notable exceptions), which is a fair crime since it’s not easy to make the move without losing that intangible something that makes the 2D counterparts work so well. But this one fan decided what the heck, and went and tried anyway, by taking it right back to the roots of the very first Castlevania.

The Castlevania Remake project is, for now, a demo of sorts providing a peek through the Jabberwocky infested looking glass into a world that could’ve been. The adaption sticks to the basics – opting for the “keep it basically the same just with fancy polygons” option by using a 2.5D style that leaves the core sidescrolling (or in Castlevania 1‘s case, screen flicking) gameplay intact. It’s sort of like the 3D NES emulator, but with a (much) more handcrafted approach. As a result, the Castlevania Remake looks rather intimidatingly spectacular, and flashy – if you’re into that whole 3D polygon thing, anyway. For me, I’m still a stickler for the original pixel graphics, and here the lighting effects are probably a bit too glaring and intense, but I can’t deny it’s a pretty fantastic effort when all is said and done.

Of course the old C&D hammer has already been stamped, but in a change of pace the game hasn’t taken down. Amazingly, the dev is allowed to keep the project up, just not continue further development. In the meantime, he is working on getting an official license, something which Konami should be smart enough to realise it could only benefit from… but Dracula will probably rise (yet) again before that happens, so we can only wait and hope.

Castlevania 1 Remake | download


About J.C

I grew up in the dark dingy arcades of the 1980s, blasting heads with Robocop 2, but grew up in an era that spanned the introduction of the x86 home computer, through to the 16-bit revolution, into the polygon age and beyond. I write about food, travel and of course, New Retro Games. I started and contribute to I am also a freelance business researcher, writer, and editor having published academic and corporate articles on innovation and intellectual property.

Posted on November 18, 2016, in Arcade, Platformer and tagged , , , , , , , , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: