New Retro News: Flawless Victory!


It’s that time again! To unearth random bits and pieces floating around the interwebs, and share them with you, gentle reader. This time around, we see one game finally reaching the holy “1.0” release status and another reaching the also divine “greenlight” status. Meanwhile, an old game sees new life in the.. diskovery of its inner… sekrets:

  • Z-Exemplar, Greenlight, new demo
  • Gnomoria – no-a-moria in Early Access
  • Mortal Kombat – Morrr Sekrets Found

Read on, should you dare…

Z-Exemplar – Greenlight success


Z-Exemplar, the sprawling ZX-themed shoot em up, has finally received Greenlight status, pushing it ever so closer to becoming a real boy game. Following the game’s dev blog, it sounds like a few tweaks have also been done to its demo since our last look, such as working to make the environments themselves more interesting, in addition to the already colorful enemies.

Z-Exemplar (demo) | Download: Windows / Mac

Gnomoria – Official 1.0 release


Gnomoria has been kicking around in development for a virtual lifetime. For those who never tried it, it’s a game about building up your Gnome town and mines, eventually creating an impenetrable fortified city that fends off even the largest of goblin raids. So kind of like Dwarf Fortress except much more basic and without requiring a four-year degree to learn how to actually play it. For sane people like me Gnormoria is a great, light-weight alternative.

Mortal Kombat – “Undiscovered” Secret Menu


This one has pretty much saturated by Social-Media-o-sphere and every website with even the most strenuous of connections to games, but for the 2 people who didn’t hear – a new previously undiscovered secret “Ed J. Boon” menu was just discovered in the game. Toasty!

What is probably more interesting is the fact that everyone is banging on about it never being discovered at all before. Of course, as we know Internet websites are known for their startling fact-checking procedures, so it probably won’t come as a surprise that when I looked it up, I found that the EJB menu appears to have been listed on The Cutting Room Floor since at least 2011. Also, according to them, the timing on this code is extremely tight, and it’s “almost impossible” to actually pull off. Good luck with that!

  • For the first Mortal Kombat is P1 (block 5 times), P2 (block 10 times), P1 (2 times), P2 (1 time), P1 (2 times), P2 (3 times), then P1 (4 times), (which if converted to letters, spell out “EJB ABCD”.)
  • In Mortal Kombat 2, the pattern is P1 (5), P2 (10), P1 (2), P2 (8), P1 (2). (“EJB HB”)
  • In Mortal Kombat 3 and Ultimate Mortal Kombat 3, the pattern is P1 (5), P2 (10), P1 (3), P2 (1), P1 (2), P2 (2), P1 (3), P2 (4). (“EJC ABBCD”)

If you can get it to work, the menu lets players do things like watch the game’s various character endings or see a message from Ed Boon himself. The MK3 one has some extra options like activating the character Smoke and, for some reason, playing the classic Galaga complete with MK sound effects.


About J.C

I grew up in the dark dingy arcades of the 1980s, blasting heads with Robocop 2, but grew up in an era that spanned the introduction of the x86 home computer, through to the 16-bit revolution, into the polygon age and beyond. I write about food, travel and of course, New Retro Games. I started and contribute to I am also a freelance business researcher, writer, and editor having published academic and corporate articles on innovation and intellectual property.

Posted on February 28, 2016, in Simulation, [News] and tagged , , , , , , , , . Bookmark the permalink. 1 Comment.

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