Smoothie Galaxy

I feel like so many games could probably be solved much faster if the hero didn’t happen to start off literally on the opposite side of the gameworld to the big bad. Luckily in Smoothie Galaxy (which sounds absolutely delicious by the way) you happen to crash land convienently near all the ability upgrading items you need to escape. So Smoothie Galaxy may be a short game, but at least it’s kind of pratical about it.

SmoothieGalaxy_logo

In Smoothie Galaxy, you take control of a stranded little astronaught who hit a spot of bother after crashing into an inconveniently-placed alien planet. Surviving impact with the surface at space-faring speeds has, despite the title, not smooshed you into the approximate consistency of a smoothie, but it has scattered your engine parts comically across the nearby surrounds. As your embark on your goal to restore your ship to working order, you’ll also discover the planet is blessed with the extremely rare luck to be inhabited. You’re in kind of a hurry though, so rather than rushing back to the ship to follow rigorous first-contact paperwork protocols, you instead take the only natural substitute action and rapidly disintegrate them into their component atoms on your way through.

SmoothieGalaxy_1

If the screenshot doesn’t tip you off – Galaxy Smoothie takes obvious cues from Zelda, in which your trigger-happy explorations will find you some neat ability expanding items that allow you to progress farther and further, finding more items. As the 90’s has proven, it’s a winning formula, and Galaxy Smoothie tops it off nicely with crisp bright pixel graphics and sharp, responsive controls.

It’ll seriously take you all of about 15 minutes to get through, but within that short time you’ll gain the ability to fly (sort of), meet a robotic buddy pal and conquer two oversized boss monsters. Don’t know about you, but that’s more than I usually get done in a whole work day, so I think we could all take a cue from Smoothie Galaxy‘s work ethic.

Smoothie Galaxy | Download

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About J.C

I grew up in the dark dingy arcades of the 1980s, blasting heads with Robocop 2, but grew up in an era that spanned the introduction of the x86 home computer, through to the 16-bit revolution, into the polygon age and beyond. I write about food, travel and of course, New Retro Games. I started newretrogames.wordpress.com and contribute to www.thecitylane.com. I am also a freelance business researcher, writer, and editor having published academic and corporate articles on innovation and intellectual property.

Posted on January 27, 2016, in Arcade, RPG and tagged , , , , , , . Bookmark the permalink. Leave a comment.

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