You’re a deliberately adorable white Lumpo creature named Kinubo and you want to go to the moon. Just so you know, “lumpo” means “crippled” in Tagalog, “lumpfish” in Spanish and is also a member of the Copper Street gang in WoW.
You have this child-like fascination with the moon, and there is absolutely nothing wrong with that; sometimes you just like something without explanation. This can be a little tricky for gamers who are often given strong impetus for partaking in any quest. Here, you want to go to the moon simply because it’s there.
You’ve arrived in another village hoping the Lumpos there can give you a hand (joking, they have none) to get yourself to the moon. They are a little aloof and require tasks before they start helping, but this is just as well for you though, because now we have actual gameplay. It’s all pretty straightforward, but there will be a bit of hat changing and item collecting. And just like those murky primary schools days, friends for life can be made by grabbing someone’s nuts.
On the most part, tasks are simple with one or two exceptions. The most challenging quest by far is where you need to collect a wand in a cave by changing gravity (a feat all teenagers must overcome during their coming of age I’m sure). Sadly, it’s these jumping components that could put Moonlight just out of reach of some players more interested in Kinubo’s quest as an interactive storybook than as a story about mastering inverted bubble jumping. I stuck with it because I wanted to see the next cute scene, and see if he could actually make it to the moon. On that note, the player is free to create the urgency af he chooses. It’s very much like Qora, where you can take things at your own pace. In Qora you could sit down and absorb the moment, and here you can similarly zone out while starting towards the moon.
The music is perfectly fitting and wonderfully constructed. It floats around you, supports you; it’s there but it isn’t, if that makes sense – it’s comforting but it doesn’t interfere. And those huge trees would make any Gummy Bear jealous. While the sound lays the foundations, the dialogue is what will tie you to all the other characters in the game. It moves along quite quick and makes me admire this race of creatures who don’t need to overcomplicate interpersonal bonds. All it takes is an introduction or an exchange of hats. If you stick around long enough you will even see an odd cameo, and one that hasn’t been used all that often – you know this meta-referencing that’s all the craze with the artsy types these days.
Now, truth be told, this game is not particularly unique. Everyone playing this is going to recognize a lot of familiar elements and style choices. Besides the aforementioned bubble-jump-based hiccup in the story, everything here pretty much happens as expected, but it comes together quite well. If you’re looking to be challenged, this game probably isn’t for you (perhaps try Into the Underdusk for a similar but more challenging experience -ed), but as a glimpse into another not entirely unfamiliar world, say for an hour or so, it’s a nice distraction.
Moonlight was recently greenlit, so you can now find it and follow it on Steam, but for now, you can still play the free version here.