New Retro Games: Our First Year

Well here we are, still posting into 2016! A good chance to recap and highlight our plans for the future. We’ve got lots of exciting retro indie gems to tell you about in the works, and some new content ideas for the coming apocalpyse year. Read on if you want to know a bit more… We hope you’ll enjoy them as much as we enjoy writing about them!


The New Retro Games office

Like most blogs, this started out as some guys who couldn’t find consistent coverage of the games they wanted to play, and started writing about it themselves. We didn’t know where it would go, but we’re happy with the result so far.

What is New Retro? While there are no hard and fast rules, we generally talked about modern games with a ‘retro spirit’. This is most commonly those which adopt, at least to some degree, the hardware-limition rules of previous generation hardware, most commonly graphical and audio. Great examples of this are You Have to Win the Game with its CGA graphics, Xydonia, which does a great 90’s SNES impersonation and Down Ward with its Gameboy-green palette. It works in the inverse too – games like Shadow Complex and Legend of Grimrock take some old school gameplay into a new generation of graphics. Other games are simply trying to evoke classical elements such as Royals, which has a no-hand holding approach to its rules and strategy that you must figure out yourself, combined with MS-DOS/early Windows era-graphics, or Evoland II, which explictly mashes graphical eras and gameplay styles to great effect. Other examples are ports or HD editions or remasters of old games, such as System Shock and Turok.

In addition to this, we’ve tended to write about interesting games which didn’t receive widespread coverage, like Dark Disciples or Z-Exemplar. Dark Disciples is a deceptively deep game, completely free, but barely known. Z-Exemplar is an excellent R-Type style game that has got some coverage, but not yet as much as it deserved (in our opinion at least).

We also have kept our focus on playable content. There’s no videos of people playing games, no talk of “indie darlings”, and most importantly, no hype for Kickstarter projects which will probably be released sometime in 2045, if at all – not without at least a decent or fun demo to play.  Nothing against all that stuff – those things have their place, absolutely, but it’s not what we’re about. We’re just about the actual games.

In the future, we’re looking at:

  • More content. Obviously. We’re playing around with ideas like covering more flash, non-PC, console and smartphone games. Other ideas include covering retro music remixes (check out this sweet streets of rage remix), new hardware that let’s you play retro games, and more.
  • Getting a domain name. Some prick took practically the moment I registered this blog on WordPress. The rapid sniping makes me suspect some automated system automatically buys new blog names. Ugh. Which leads to..
  • Improving the layout. Getting a domain name and hosting would mean we can customise our template a lot more. I’d like to add proper smartphone support, and more database features so that games can be properly indexed and searched. Want a local co-op game with bunnies in it? Our database will take that and spit out Jump n Bump. Hopefully.
  • new name. Since isn’t available, we might change names. We’re young. It’s early enough to do this. Zowie Bowie did it, so can we.
  • More Writers/Contributors. Two people with other full-time commitments can’t do this alone forever. Anyone with a passion for this stuff should contact us!

Although we started in about August it’s been since Nov/Dec that we started getting consistent views, around 100 a week. That’s piddling compared to the established blogs, but it’s exciting to us, and motivates us to write and share more and more of our retro indie gaming discoveries unearthed from the various layers of the web. So thanks for reading!

Happy New 2016! 


About J.C

I grew up in the dark dingy arcades of the 1980s, blasting heads with Robocop 2, but grew up in an era that spanned the introduction of the x86 home computer, through to the 16-bit revolution, into the polygon age and beyond. I write about food, travel and of course, New Retro Games. I started and contribute to I am also a freelance business researcher, writer, and editor having published academic and corporate articles on innovation and intellectual property.

Posted on December 31, 2015, in [News] and tagged , , . Bookmark the permalink. Leave a comment.

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