Being mired in relative poverty, I never even owned a N64, let alone the Switch or whatever it is called. But I know well enough that the newest Mario Odyssey game grants the chelonaphobiac plumber disturbing Kirby-like powers to consume and become his foes.
Thanks to Free Game Planet, I found out about an enterprising modder who maybe could only afford an N64 has decided to bring Odyssey to the N64, with Super Mario 64.
It brings Super Mario Odyssey’s enemy possessing gameplay into Mario’s N64 shenanigans, meaning you apparently consume and control of any character in the game now. Sure, why not. I have no idea how such a mod is possible, but it’s a darn impressive feat.
It’s been a long time coming but we’re finally back with another Remake Roundup, where we examine an arcade classic and unearth modern remakes!
This time around we take a look at the venerable classic Super Mario Bros. franchise and see what sort of remakes are lurking around. This will be a
two three-parter: the first part will focus on more straight-forward remakes, while the second will look at remakes that take the Mario concept and apply it to different gameplay styles (Mario as a metroidvania? Sure, why not) and then finally, we take a cautious gander at some of the more… esoteric interpretations.
Grab your fire flowers and, in some cases, axes, bombs or megablasters, and see how deep the green pipe goes.
Back in the late 80’s, cartoons seemed to be based solely around the idea of grabbing everything a 10-year-old thought was awesome and merging them together into a force of protagonists who fought overtly evil bad guys who try to take over the world for no more reason than because it’s there. It worked well enough for a while, endowing us with gift like Transformers, He-Man, and erm, Dinoriders, before we all got totally sick of it and the too-cool-to-care 90’s emerged.
Clash Force is sort of like traveling to a world where this never happened, and an endless stream of colourful robot-animal hybrids continued to beam into our television sets and game consoles. It also harks back to a simpler time for games, gifting us straightforward running-from-left-to-right, shooting everything that moves, and kicking the odd bosses’ face in as you move from forests to deserts to caves. It’s a simple arcade affair to be sure, but sometimes that’s all you need.
Happy New Year! To celebrate something new, New Retro Games style, we take something old, and make it new. The 1992 gameboy game Super Mario Land 2, is just such a candidate today. It was the shroom-addicted plumber’s second outing on the vintage Gameboy console, and a pretty decent one to boot. As much as I loved the game, though, a complex platformer was hard to see on the tiny screen, especially thanks to the lag/blur effect every time you move– which was always.
Luckily, now there’s a colourised mod to the ROM of the game that also fixes the lag/blur issue runs on making everything less ear-tearingly blurry. Nor does Luigi have to remain in Mario’s shadow, either, as he’s now a playable character. It’s-a about time.
Enter: Super Mario Land 2 DX.
As my hillbilly cowboy roundhouse kicked yet another boar rider off the edge of a cliff to his untimely death, I couldn’t help but think “this is weird.” More importantly, I also couldn’t stop thinking “this is awesome.”
About 4 years in the making, with a fourth and final chapter in the works, World’s End is an excellent – and I do mean really excellent here – strategy/tactics RPG that mostly flew under the radar: a crime that must be now corrected before karmic disaster befalls us all.
A title that serves as both an expression and description of gameplay, I Am Overburdened is, in principle, about everybody’s (non)favourite part of RPGs: having too much loot and struggling to juggle what to keep and what to ditch.
Should I go for those +5 gloves of nail-biting or stick with my powerglove of uncanny referencing?
The game doesn’t exactly deliver on this promise, per se, though. Funnily enough, this is a far better outcome: instead resulting in a fast paced arcade-roguelike-ish affair with an extremely streamlined loot system and minimal inventory tetris. Unlike its namesake, I am Overburdened is a simple pleasure to run through, albeit (for a commercial release) a relatively short one.
Nightkeep is, well, as its indiegogo page puts it: “an action RPG platformer inspired by such classics as Castlevania Bloodlines, Demon’s crest and a variety of JRPGs” – yes, please. Ture, it’s yet another retro-style game wearing its influences strongly on its sleeves, but the demo here is polished enough in its own right that Nightkeep looks to be shaping up to serve an interesting mixture of platforming action.
Ever thought Harvest Moon or Stardew Valley were good but suffered a distinct lack of Orcs? Well, you’re in luck my friend, as Orcish Inn has increased the Orc content by a mere infiinty%.
Orcish Inn’s goal is similar to those games, but, instead of farms and marriage, the action here is about as self-explanatory as the title suggests: you’re an orc, and you want to build an inn. That’s it. But it will take a long time as you must, quite literally, build it from the ground up, all while the spectre of winter creeps forward.
Despite being a pre-alpha demo, Orcish Inn’s concept is already surprisingly fleshed out, with enough to keep you busy for a while. Don’t think of it as leisurely busywork , though. Although the game calmly tells you “there is no hurry,” this is immediately followed by a threatening “except for winter, where you will likely starve and freeze.” Oh. Right.